#pragma once
#include "world.h"
void growNormalTree(worldObject* world, int x, int y, bool birch);
void growOakTree(worldObject* world, int x, int y);
void growJungleTree(worldObject* world, int x, int y);
void growGiantMushroom(worldObject* world, int x, int y);
void growCactus(worldObject* world, int x, int y);
void growFlower(worldObject* world, int x, int y);
void growPumpkinPatch(worldObject* world, int x, int y);

